Dec 11, 2011, 02:57 PM // 14:57
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#21
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Krytan Explorer
Join Date: May 2008
Location: UTC+1
Guild: --- アoo アugs アlan --- [ァアァ]
Profession: Mo/
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Quote:
Originally Posted by LicensedLuny
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Has anyone ever seen an inherent gold text item with improved sale value or highly salvageable?
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I've seen (and had) many Highly Salvagable inherent goldies, but I can't recall any Improved sale value inherents on golds, not even prophecies purples (except for certain canthan staves... i think).
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Dec 11, 2011, 07:26 PM // 19:26
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#22
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I've identified more than 30,000 golds and have never seen a Prophecies/Factions gold item with Highly Salvageable or Improved Sale Value.
It's always a blue item if it has those inherents.
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Dec 15, 2011, 01:28 AM // 01:28
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#23
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Desert Nomad
Join Date: May 2010
Guild: HSBC
Profession: W/
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inherent golds - never seen highly salvageable or improved sale value, neither on purple inherent... identified quite a lot as well and checked quite a lot forum entries for os golds - never have come accross any so far...
well back closer on topic - I´ve been doing some research as well... well found "proved" what yawg posted (well not necessary to mention...)
I´ve done some chestruns in Maatu Keep and been observing following: gold value of unid there is 50-57g (just found one 57g... more might be possible - will have to check loot drops soon...) Furthermore the added gold value (before multiplication) never exceeded the item´s unid value, items with very low unid values also had smaller increases there. This might be a hint for item´s unid value getting multiplied by 1+random, whereas randow would be between 0 and 1 and then the new gold value would be raritymultiplier*max((1+random)*unidvalue, unidvalue+1), which also explains, why white lower items have increasement of +1 more frequently than max ones (which I observed checking white drops). Been doing research for treasure items from nf as well... item value seems to be generated according to the area´s "difficulty" (- I guess u know what I mean: earlier in nf mainstory means lower gold value). had unid values ranging between 32g (istan) to 78g (desolation). (this made me have a gold few off max 140g valued staff ).
All this is just theory, have done 162 chestruns (since I went across this thread) in Maatu and got exactly 1/3 purples and 2/3 golds - most of the unids had unidvalue 51, 54 was rarest except from the 57 one, 46 nf treasures opened and 50 whites recorded. Will be going on on research, due to the fact that I need treasurehunter either way and it kinda makes me happy doing research like this
Last edited by Red Fireball; Dec 15, 2011 at 01:34 AM // 01:34..
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